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Re: Big Maps Project[message #230856] Wed, 12 August 2009 00:32 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I think the road tiles are a grid by a grid larger or something. This accounts for the 'feathering in' at the edges. But I think the road tiles that are used in the middle of a road (solid edges) are regular size. Is this right?

Anyway, that may be one of the big reasons road tiles tend to screw up maps. If this is the case perhaps a simple fix might be to use the 'center tiles' for almost everything except the turns then add the thin edge tiles on afterwards? I don't know for sure but placing road tiles can sometimes cause the map not to save until you address the offending tile/s/.

This part "we can restrict the lake spread in certain areas and we can generate coordinates for trees or other things" - I do not understand. Can you explain this please?

I am glad to see someone is working on this valuable part of modding. It looks like we will again have to look to the East for some real improvement in mod making for this game.

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Sergeant Major
 
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