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Re: Map Editor[message #232240] Mon, 31 August 2009 21:37 Go to previous messageGo to previous message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Fantastic, nothing can stop me now ... except new maps!

They seem to require an additional file to work: when I try to load them, the game exits on runtime error. When reloaded, the emergency save displays a message box at the "global initialization" of the progress bar: "ERROR loading game: opening file failed".

This is what I do:
I did a tropical P16 map with a central entry point and 32 slots for enemies, I saved a copy of the rebel basement "A10_b.dat" as "A9_b.dat" too. In A9 I add teleporters to A10_b, A9_b and P16 with valid gridnos. The teleportation to the rebel hideout A10_b works, the other two fail on runtime error.

I don't know if it's the radarmap that is needed, but I'm unable to generate them for my new maps or update the existing ones. It could be that I need to hardcode some information somewhere for my new maps too.

Maybe it could be interesting to try to teleport to the demo map with no code compiled to handle it.

Edit: Demoville loads with no code ready for it. There's no character or enemy, but it loads.

[Updated on: Tue, 01 September 2009 09:25] by Moderator

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