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Re: What features do YOU want?[message #241946] Fri, 15 January 2010 20:15 Go to previous messageGo to previous message
Sincleanser is currently offline Sincleanser

 
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Registered:November 2009
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Sincleanser

Is there any interest in organizing the item IDs in the XML Editor to fit more appropriately?

Such as all the pistols are grouped together, then shotguns, then rifeles, ect?

Why would you want to do that? I'll admit that I'm not all that savvy so I don't know exactly what would be possible to accomplish then, that's not already possible now. All that I can see that it'd lead to is that it'd be easier to find stuff in the Map Editor. The XML Edtior can already order things in a variety of ways by simply clicking on the tab you want stuff sorted by. Sorting weapons by Weapon Type would for example only take a simple click on the correct tab.


Well, one reason I would want to do it is just for that, so that the Map Editor kinda has things more organized.

Another is so that someone completely redistributing items to everyone will kind of have a better idea of what ID ranges are what.

For example: ARs would be ID's 50-110, instead of (kind of what they are now) 12-30, then 210-250.

If things were already grouped, then I don't think certain references would need to be constantly made to see what group of items is what ID range.

Also, I think that it would help expediate item balancing, when comparing to other items. (eg. tier 1 ARs vs tier 2 ARs). I know that you can already sort pretty much however you want with the XML editor, but... I'm kind of obsessive with organization. So, it might just be me.

Quote:
Smeagol used an identification rework by alphabetical tags in the XML editor. There are loads of stuff that were not reworked because the original items mod was added too through many different modders.


What does that mean? He ordered the game to resort items based on alphabetical properties when running, but the XML was untouched?

Quote:
cant hope for something big (like using Crysis engine for ja2, duh) so i'd go with new attachment and detailed magazine system.


That would basically be what 1.14 is trying to do, if I remember correctly.

Quote:
this is just what i've been thinkin:
1. weapons are no longer restricted to their magazine, so magazine capacity varies based on the magazine you insert INTO the magwell (a specific area in the new attachment system), in another word the magazine is an attachment as well;

2. detailed magazine's gonna be like keychain, right click, and you find each individual cartridges it contains and switch them around. for example, for linked ammo belt you can set up for tracer, ball x 4 then tracer; for shotgun, you may go for lockbuster then 00 buck x 4, etc etc. you may do this mannually or with certain key combo.


Hmmm.... I actually thought the 100 5.56 tracer belt was already set up like that... but, it's been a while sense I've played and gotten far enough to use something like that.

The multiple different rounds in a shotgun I actually think aren't doable, because there isn't a magazine for them. When you try to auto load with a shotgun, and you don't have enough AP to fully reload it, the game defaults to reloading as many rounds as possible. This makes me think that different rounds in one shotgun at a time isn't possible right now.

However, different munitions in a magazine I see as possible. The only problem though, I believe, will be that that will have to be made into a new kind of ammo; realistically. And so, you'd end up getting something like lock busting AET match ammo, with some random integer 'roll the dice' kind of effect to split it between them. You wouldn't beable to specify which bullets were in which munition slot (if the game even checks that...) and even WHAT 'bullets' would be in each magazine.

That is a good thought though... I'll definitively look into that sometime soon, after I get a few of my other minor projects out of the way.

Quote:
if that's too far fetched, my second choice will be big maps....scale up the current map so each tread is no longer 10 meters.


See http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=152552 for progress on big maps. Unfortunately, it seems to have died down a lot, but that is definitively a project I am most interested in. I believe Rowa is the one currently working on an EXE and Editor for it.

Thanks very much for your imput guys. I really appreciate it.

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