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Re: Adding Items to v1.13[message #243441] Sun, 07 February 2010 11:20 Go to previous messageGo to previous message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
At the moment I do not work on 1.13 other than doing a few fixes that have not been uploaded yet. I need to test them first.

We already have so many guns and other items that I do not see much that could be added to /basic/ 1.13.
Some items are more suited to be added to a mod that needs them (e.g. waaaay back someone wanted a few unique guns to be added that could be given to NPCs or RPCs, but this is clearly something more suited to a mod).
If an item is to be added to basic 1.13, then it should introduce a new concept (e.g. the merges around the SCAR rifles) or be very special in another way (e.g. Steyr ACR).

What I would like to have are different camo versions of the already existing TT LBE-vests, e.g. a simple olive-drab one with low camo and low coolness, and other DPM at higher coolness, but an artist would need to produce these items. I already have a few helmet covers in other DPM from Marlboro Man, but with no other items available, I have not implemented them.
I would also like to overhaul the way camo items work, but I'd need a coder for that.

NGAP is on hold, I heard not from ChrisL these days, and I am not sure about the whole thing because of the way it can unbalance the game (if we go just about attachment points without restrictions, then a Sniper Scope could possibly be added to an SMG, even if this does not make much sense in reality).

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