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Re: Stracciatella resolutions mods..[message #243820] Wed, 10 February 2010 23:47 Go to previous messageGo to previous message
Centurion

 
Messages:80
Registered:April 2009
Location: E.U.


"The map screen is mostly hard-coded in 640x480."


Actually in wildfire they have a 1024x768 map of arulco that fills the entire square... the reason they don't in 1.13 is because you can pick and switch one of the 3 resolutions

" Other values need to be tweaked to match higher resolutions. Gun ranges and sight radius aside, there may be off-screen optimizations that are designed for 640x480."

hmmmm.... play 1.13 and wildfire for hours @ 1024, everything works perfectly, need to check your sources there buddy


"Keeping the UI at its original size (in pixels) is fine up to 1024x768, above that it becomes increasingly difficult to manage inventory and make effective use of mercs' stat bars. So we either have to scale the sprites to a similar size (on-screen) or create new ones."

why would you go beyond 1024 in the first place? people with big ass lcd screens are playing 3d games not jagged alliance, besides a 1024 window is almost double the size of a 640 window so better thun nuthing that's wht I say

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