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Re: Stracciatella resolutions mods..[message #243826] Thu, 11 February 2010 00:43 Go to previous messageGo to previous message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Centurion
Just a dumb question: is it hard to update the existing 800x600 mods to the latest strac revision? I have no idea. In my head it's just like copy and paste and 1024 is just ripping files from 1.13 and putting them in strac...

For the data it's copy and paste, but the data files don't make the game work with them. They are only pictures. For each picture that you add, move or resize, you must code its new location somewhere. For each picture that must interact with the user (through the mouse for example) that you add, move or resize, there is some code to update. You want to click on the sectors of the map of Arulco in the strategic screen ? Since it was moved and resized, you have some code to find and update. You clicked on a sector to play with the sector's inventory ? Since its picture is moved and bigger, you have to redo the code of the slots to allow you to pick up and put items in them. You want to hilite and click on the mercs roster, there is some code to find and update too, and there was extra work to do the same with the vehicles. Hopefully, the merc inventory was moved but not resized, it spared some work. Roughly, for each clickable thing that was changed, there is some code to update. And there is some code for non interactive things too, like the message box on the strategic screen, the text on the tactical screen etc. Even the red and blue progress bars of the loading screens in tactical were an unsuspected coding problem.

I didn't take the laptop part of Mythrell's 800x600 mod and it took me several weeks of free time to include his mod piece by piece to my working copy of straciatella (which has its own patches/mods too) and be able to compile it in either 640x480 or 800x600. And maintenance is a problem too, especially when the author of the mod leaves. If I remember well, Mythrell's mod is something like 40 source code files, not accounting the laptop. And in my case, I had to maintain my own bunch of patches too. The most reasonable thing to do was to remove his mod. And it took me several days of free time.

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Thanks for the info, The_Bob.

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