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Re: Stracciatella resolutions mods..[message #244568] Thu, 18 February 2010 20:53 Go to previous messageGo to previous message
Mythrell is currently offline Mythrell

 
Messages:78
Registered:May 2008
Location: Mikkeli, Finland
The longer you're away, the more you have to merge.

Reason why I'm not fond of just doing "v1.13" and changing to 1024x768 is because I agree to the fact that graphics in tactical (or combat, what ever you prefer) mode gets just a tad too small. I guess I have a bad vision Smile . Obiviously all other graphics get smaller too, all mods that I've seen have kept the original picture size but made just "extra" UI to fill the gaps.

Changes needed to make 800x600mod to 1024x768 are quite extensive. Even when I used dynamic values for the most parts, in some screens it was just impossible to get a fit (most notably the resized strategic map but there is plenty more). For one thing I'm quite sure I will never do it "the old fashioned way".

Zooming or post processing the picture for larger size would eliminate coding issues related to different sizes (like the rock example) if it would be included in kind of after effect I'm thinking about.

After I get over this flu I'll see if I can learn anything new about the SDL and all that, to my knowledge some of the stuff made with SDL have some kind of upscaling feature.

Edit: http://www.syntax-k.de/projekte/sdl-opengl-hq/ . I guess this is what they use, it requires Open GL and thus would really add more hardware requirements. Not to mention that some of the most exotic platforms enabled by Stracciatella couldn't handle it no matter what.

[Updated on: Thu, 18 February 2010 20:57] by Moderator

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