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Re: Stracciatella resolutions mods..[message #244886] Sun, 21 February 2010 11:07 Go to previous messageGo to previous message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Mythrell
Edit: http://www.syntax-k.de/projekte/sdl-opengl-hq/ . I guess this is what they use, it requires Open GL and thus would really add more hardware requirements. Not to mention that some of the most exotic platforms enabled by Stracciatella couldn't handle it no matter what.

It is (was ?) an interesting project which patches SDL. It looks like they add a new video driver with opengl backends (like SDL-1.3 does). It patches the SDL initialization function to set up a fullscreen mode at your desktop resolution but tricks the game to make it believe it's 640x480. Then the games does everything in 640x480 as usual and when it calls the SDL render screen functions (I think I saw SDL_GL_SwapBuffers() and SDL_UpdateRect()), the video driver applies a pixel interpolation function in 3 passes on the 640x480 surface from the game to scale it to your desktop resolution. I saw references to mouse too, so I think they also provide a mouse driver to convert mouse inputs with coordinates from the desktop resolution to the 640x480 mode that the game uses.

Did you try to patch your version of SDL with that and run straciatella with this driver Mythrell ?
I wonder what computer and video card you need to render each pixel of your desktop through 3 passes something like 30 times per second.


Centurion
oh I'm interested in knowing what other patches and mods you have for straciattella and what they do.

Some of them are released on the forum. The first and hardest was to write another IMP creation screen with no quiz but check boxes to select your personality, abilities, hair, skin, vest, pants, need for sleep etc. It also lets you create more than one IMP and the sliders are not restricted to 85. It's the one which conflicts the most with Tron's updates on the laptop and is also the reason why I never included the laptop part of Mythrell's 800x600 mod in my game. Another one is the possibility to train militia on any sector on the surface, especially Tixa, where good battles with LAWs and mortars can be fought (it seems Deidranna wants Tixa as much as she wants the central SAM). Jake is patched to sell ammo for the CAWS if you recruit Maddog, the enemies use a wider range of colors for their clothes (they are roughly dressed like mercs), they have non-elite female fighters, they drop toolkits and mortar shells. Crepitus larvae drop jelly and some of the infants too, none of the mine runs out of ore, Enrico doesn't complain if you do nothing. I can't remember all of them. My favourite one is the armor attachment slot used to store items. I also lost or never finished an early Dimitri, Miguel and Carlos patch.

I use mods from other people too like Kaerar's guns replacement pack, recommended to everyone, and Shank's and Dynamo's cured faces.

I am currently trying to give stealthy mercs a powerful throwing knife attack if they are unnoticed but miss the "instant death" attack.

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