Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » some question about weapon and item choice
Re: how does enemy gun choice work?[message #249662]
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Mon, 19 April 2010 07:57
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Frog |
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Messages:24
Registered:January 2010 Location: the country of frog eater |
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KaerarIf on Insane expect to see Coolness 10 weapons by Cambria Mine/SAM.
hum some map emplacement determine the coolness level of the weapon carrying by enemis, and in fact a night mission to pick up the weapon of the solo guard in patrol give awesome weapons without great difficulties (with or without drop all, dart gun is easy to use, just need two merc, one with silenced and subsonic smg to reduce armor, and use the dart gun after that)
and in fact if a want to made a more balanced game i need to rework ini file to made enemis of experienced level better, with less elite or only elite game (because carrying to powerfull weapon, to easy to shoot yellow and red shirt after take some elite equipement) and a small AP bonus and made deidranna choose like expert level difficulties
and a big rework of coolness level of scope (have acog (4x), combat(7X) 2 sniper scope (10X) from M24 and i just finish to defend drassen ....) and some powerfull item (nvg 2 and 3)
-- hum how does slow progresse item choice work with Sam site and cambria? it have some effect or no one ?
- and slow progress item choice reduce the stuff carrying by elite enemis or not? (elite have more stuff than red and yellow shirt)
("Slow Progress" puts less emphasis on an enemy's level to determine their equipment. Therefore, Blackshirts,
; Redshirts and Yellowshirts will normally hold about the same level of weaponry. )
and a final question for this post
-IA know how to use binnocular?
-enemis weapon choice is use to determine militia weapon or not?
[Updated on: Mon, 19 April 2010 08:26] by Moderator Report message to a moderator
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