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Re: DBBcos xml complette rework beta :[message #249875]
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Thu, 22 April 2010 12:24
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Frog |
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Messages:24
Registered:January 2010 Location: the country of frog eater |
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:dontlike: SPOILER post here :crossbones:
this post has been made for someone who had some time to continue to work on balanced gameplay, i don't really know the time i have in long term , and xml reworking took a lot ( more than 30 hours just for remade coolness value of item ). in fact if for some event in my life i don't have the time to continue this xml rework think that it is for you and you can continue this without my permission.
this post is here to explain how and for what type of game i have made this xml rework, in fact if you read him you will what the enemy will have in their hand and when ;P, make the game more predictable
-storiline i follow
you arrive at arulco, a country where cops and army is clearly the same in fact the first enounter you meet have army weapon type, suficient tu destroy riot but not for a real war, no small gun in fact, only smg, shotgun, small range rifle
after taken one town the queen send you few force, she don't think that you are a very big threat, you just have spread some gard in town not their normale army, in fact launch to you lots of men of his reserved army (the same weapon but more enemi)
after defending this town you will certainly switch to the second phase of combat during the next town you conquer or if you want to conquer town with less ditance to meduna. you enter in the small rifle, ww era rifle, combat shotgun, and ww LMG. it's a normale army for i think this type of countru, earn cheap old weapon from ancient war or ancient era
after some combat and new town conquered you will swith to normale era combat (ak, m4, hunting war rifle (sks mini14 ect) lmg) the queen is not completly narrow minded and sent better troups to defend the town they keep, but don't think that her life is in danger
when the game is near the end, the queen pray for her lives and spend all she have to their troups which have a great loyalty to her (and to her money ), it's completly a modern combat type, gun, ammo, are ultra moderne and well equipied in different attachement.
scope game arrive very lately, you will have long range weapon but no scope before late game
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-how i made and think coolness value
coolness value represent the power of a thing in comparison of item in the same categorie and to ALL other item (clearly forget in DBB IOV you can find atimaterial rifle in drassen and the 2nd best protection armor ). in fact handgun wathever their power have coolness value 1 to 2/3 you can afford lots of them in BR with normal setting, another exemple all rifle have better coolness than handgun, you can shot at sight range it's a big advantage vs handgun enemi just some have been keep to lower coolness value to become available early in BR)
coolness value depend of attachement : a gun with a powerfull attachement have the coolness value of the attachement, made impossible to find 7x combat scope to some crapy rifle exist in this big garbage of item
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-how i made enemy item choice
IA don't use some item correctly, and in fact as been removed from their equipement (binocular, smoke grenade, mine, tnt ect .....)
armor their carry follow the coolness value
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-how i made and think what is a balanced gameplay and how i keep the thirty for gun
enemy have to have better item before you in fact coolness value is 1 more than the item appear in enemy hand. (and don't be affordable by BR)
uber attachement/ammo/weapon have to appear in very late game
enemy have to be full combat scope when player have a full team with scope rifle, the next line after the first where appear scope is only weapon with scope, balanced meens no easy target and balanced meens expert is a very difficult game to win.
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things to make when
-release of NAS -> need to rework completly attachement and gun
-release of new CTH system -> trying to make a more large coolness value to scope (seems very difficult because if scope give better sight range = easy interrupt = easy game if enemy don't have it, in fact i think the only balanced gameplay with scope is to make appear very lately or to completly remove it but a bit radical)
[Updated on: Thu, 29 April 2010 18:43] by Moderator Report message to a moderator
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DBB IOV balanced gameplay xml rework for 1.13 and stomp
By: Frog on Thu, 22 April 2010 12:20
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Re: DBBcos xml complette rework beta :
By: Frog on Thu, 22 April 2010 12:24
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Fri, 23 April 2010 16:59
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Mauser on Fri, 23 April 2010 17:54
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Fri, 23 April 2010 20:10
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Re: DBB IOV balanced gameplay xml complete rework first release
By: cdudau on Fri, 23 April 2010 22:45
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Sat, 24 April 2010 02:39
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Sun, 25 April 2010 14:34
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Grasyl on Tue, 27 April 2010 14:33
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Tue, 27 April 2010 19:44
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Wed, 28 April 2010 02:21
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Serthorn on Thu, 29 April 2010 00:00
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Thu, 29 April 2010 00:49
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Re: DBB IOV balanced gameplay xml complete rework first release
By: Frog on Fri, 30 April 2010 14:59
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Re: DBB IOV balanced gameplay xml complete rework first release
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Re: DBB IOV balanced gameplay xml rework for 1.13 and stomp
By: Frog on Fri, 30 April 2010 19:32
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Re: DBB IOV balanced gameplay xml rework for 1.13 and stomp
By: RRT_877 on Sat, 01 May 2010 12:42
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Re: DBB IOV balanced gameplay xml rework for 1.13 and stomp
By: usrbid on Sat, 01 May 2010 14:04
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Re: DBB IOV balanced gameplay xml rework for 1.13 and stomp
By: Frog on Sat, 01 May 2010 18:07
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