Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » DBB IOV balanced gameplay xml rework for 1.13 and stomp
Re: DBB IOV balanced gameplay xml complete rework first release[message #250635] Thu, 29 April 2010 00:49 Go to previous messageGo to previous message
Frog is currently offline Frog

 
Messages:24
Registered:January 2010
Location: the country of frog eater
hum , yep ammo type is not the same, it's fixed.

i remade normale inventory of tony from DBB IOV, don't know why is inventory is blanc in my game, need to made some try ( i have another bug with normale DBB IOV tony inventory, he sell item for 1$ Oo but the item is here Very Happy Very Happy )
-the rework of coolness normaly don't give powerfull item/attachement to early

-.50 only hollow point is completly fixed now

i have upload the update


edit: new update made, rework the xml of tony iventory without remove the different gun and ammo, he just don't sell it and sell the things i want. he sell only early grenade ,early gun and ammo. tony is one shopkeeper who break balanced because the item he sell doesn't fit correctly game progress (it think he have a +10 (normale bobbyray) and +20 (great bobbyray) game progress for coolness value of item he can sell)

[Updated on: Thu, 29 April 2010 15:53] by Moderator

Report message to a moderator

Private 1st Class
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: some question about weapon and item choice
Next Topic: How to enable Militia training in newly created cities.
Goto Forum:
  


Current Time: Mon Jan 27 18:26:27 GMT+2 2025

Total time taken to generate the page: 0.01319 seconds