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Re: Big Maps Project[message #264618] Sun, 10 October 2010 01:41 Go to previous messageGo to previous message
Kirill_OverK is currently offline Kirill_OverK

 
Messages:257
Registered:September 2010
RoWa21
@Mauser:
I have had a close look at the tilesets discussion. I will read the thread more carefully and then give my feedback
Yes big maps should work fine with the Map Editor. The only "problem" so far are the old grid numbers in the NPC script. But we have a solution for this. Bugmonster has a NPC Editor which can convert the grid numbers from "normal" maps to "big" maps.
Indeed, the tilesets code needs to be altered to have a more flexible use togther with big maps.



I found problem in MapEditor 3749, when You work with big-maps -
Problem with the cursor when you try to put the character \ enemy on a roof.
Cursor co-ordinates are brought down...


problem only on big-map, on standart maps - all OK.



can you fix that ?
Wink

[Updated on: Sun, 10 October 2010 16:44] by Moderator

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