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Re: Big Maps Project[message #264698] Mon, 11 October 2010 20:03 Go to previous messageGo to previous message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Kirill
RoWa21
@Mauser:
I have had a close look at the tilesets discussion. I will read the thread more carefully and then give my feedback
Yes big maps should work fine with the Map Editor. The only "problem" so far are the old grid numbers in the NPC script. But we have a solution for this. Bugmonster has a NPC Editor which can convert the grid numbers from "normal" maps to "big" maps.
Indeed, the tilesets code needs to be altered to have a more flexible use togther with big maps.



I found problem in MapEditor 3749, when You work with big-maps -
Problem with the cursor when you try to put the character \ enemy on a roof.
Cursor co-ordinates are brought down...


problem only on big-map, on standart maps - all OK.

You are right, the cursor is not visible, but you can add enemies on rooftops. Anyway I have to take a look in the source what causing the missing cursor on rooftops when placing enemies.



can you fix that ?
Wink

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