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Re: Class[message #266076]
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Mon, 01 November 2010 09:19
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usrbid |
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Messages:1506
Registered:December 2008 |
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Currently the item progression is done through range then speed (a little). If you give the enemies SMGs or MPs (or ARs) in the beginning, the "entry level" mercs (like Bull, MD, etc.) are not going to hit anything. With more enemies than soldiers on your side, you will get hit a lot.
Why do the kit choices not show how much a kit costs? Secondly now I need to click on every kit to see what is available, instead before I was able to quickly iterate through the AIMs to see what they have. And third the kits remove the need to achieve game progress as AIM become an alternative to BR and Tony (the later makes me sad).
But to answer your question RRT877, I agree on all your concerns. Also you will run out of ammo as the enemies will have pistol ammo and you need AR ammo early in the game. Another concern you haven't listed is, are the items of another kit available after I hired a merc with a different kit and sent him back again? If no, then there is no point to the kits as you don't have the money early in the game. If yes, then AIM becomes a shopping catalog, sometimes even better than BR, except you cannot repeat an order.
But here is a proposed solution. Setup the kits to match the game progress at which the player can hire the soldier. This means that Bull's kits won't have expensive gear while Magic's may have amazing attachments.
Another idea is to have a few "base" items (e.g. pistol, ammo, holster) and each kit adds utility items only.
Example 1 - expansion (previous items remain, new ones get added):
Kit 1: Beretta 92, 2 clips 9mm ball, small holster
Kit 2: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig
Kit 3: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig, pistol suppressor
Kit 4: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig, pistol suppressor, dusters
Kit 5: Beretta 92, 2 clips 9mm HP, 2 clips 9mm AP, pistol leg rig, pistol suppressor, dusters, laser sight
Example 2 - variation (swap only one old for new):
Kit 1: Beretta 92, 2 clips 9mm ball, small holster
Kit 2: Beretta 92, 2 clips 9mm ball, dusters
Kit 3: Beretta 92, 2 clips 9mm ball, tool box
Kit 4: Beretta 92, 4 clips 9mm HP (HP is cheaper)
Kit 5: Beretta 92, 2 clips 9mm ball, pistol leg rig
Personally I like the second example as I cannot have everything only because I have the money, I am constrained to making a choice, which is interesting. The first example feels more like a supermarket, if you have the money, you can get everything you see.
In the second example I (personally) would need to make a choice between kit 2 (good for stealing) and kit 4 (more ammo but limited to unarmored). Other people may get the tool box or go for a better LBE.
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iov multi-choice thread
By: RRT_877 on Mon, 01 November 2010 04:55
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Quality
By: RRT_877 on Mon, 01 November 2010 04:55
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Class
By: RRT_877 on Mon, 01 November 2010 04:56
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Era
By: RRT_877 on Mon, 01 November 2010 04:56
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Re: Class
By: RRT_877 on Mon, 01 November 2010 05:04
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Re: Class
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Re: Class
By: usrbid on Mon, 01 November 2010 09:19
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Re: Class
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Re: Class
By: RRT_877 on Mon, 01 November 2010 12:17
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Re: Class
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Re: Class
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Re: Class
By: RRT_877 on Tue, 02 November 2010 02:30
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Re: Class
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Re: Class
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Re: Class
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Re: Class
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Re: Class
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Re: Class
By: RRT_877 on Wed, 03 November 2010 05:19
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Re: Class
By: usrbid on Wed, 03 November 2010 11:01
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MD
By: RRT_877 on Thu, 04 November 2010 08:31
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Re: MD
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