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Re: Handgrenades[message #278684] Tue, 26 April 2011 18:59 Go to previous messageGo to previous message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
A soldier with a 100 str has a throw range of up to 35 tiles IF the grenade being thrown is under ubWeight 3. Because of how rounding works, if a weapon has ubWeight 0-2, then you'd end up with "(Item.ubWeight) / 3" = 0. This means the break light and flare can be thrown up to 35 tiles with any kind of accuracy. If the weapon has ubWeight 3-5 (which is just the mini grenade) then it would have a top range of 25 tiles. Grenades with ubWeight 6-8 (stun, tear gas, mustard gas, mk2, smoke and flashbang) have a top range of about 20 tiles. All assuming a soldier with a 100 str. And this is just their "accurate" range. Beyond this max range, it's still possible to land a grenade but your CTH is all but nothing because not only are you being hit with a huge cth penalty, you're also getting your final cth cut in half.

Also, range is effected by breath/fatigue and stance. You lose a bit of range due to low fatigue:
iRange -= (iRange * (100 - pSoldier->bBreath)) / 200;
And you lose 30% of your max range if you're crouching:
iRange = (iRange * 70) / 100;
I tested a throw using Gus [STR 82, breath 83, crouching, throwing mk2 grenade) and he ends up with a 12 "maxRange". Although the red crosshair only went out to 9 tiles and I'm not sure why that happens.

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