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Re: Handgrenades[message #278719] Wed, 27 April 2011 13:18 Go to previous messageGo to previous message
Buns is currently offline Buns

 
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Registered:September 2010
ChrisL
Grenades with ubWeight 6-8 (stun, tear gas, mustard gas, mk2, smoke and flashbang) have a top range of about 20 tiles. All assuming a soldier with a 100 str. And this is just their "accurate" range. Beyond this max range, it's still possible to land a grenade but your CTH is all but nothing because not only are you being hit with a huge cth penalty, you're also getting your final cth cut in half.
And that's what I am witnessing in game: The only grenades available in my mod are the Mills Bomb, MK2, Stielhandgranate and the three smoke-makers. The enemy I was able to measure was throwing a smoke grenade over 25 tiles and had it landing on the spot right in front of the closest merc.

I have been toying around with vision range, means enemies are now more likely to see my mercs at longer range. The result was that I was showered with grenades of all kinds, all thrown far, far beyond the range any of my mercs was able to throw, and all landing right between the feet of one of my mercs. The test only became further playable with denying the enemy grenades at all.

Quote:
I tested a throw using Gus [STR 82, breath 83, crouching, throwing mk2 grenade) and he ends up with a 12 "maxRange". Although the red crosshair only went out to 9 tiles and I'm not sure why that happens.
Well, that's at least a different result. In TB combat I only came up with 13 tiles flat for all. With two exceptions: Vicky already named and I had Ivan throwing a grenade from a roof over 17 tiles, otherwise I had not been able to get a red crosshair beyond 13 tiles for him either. And grenades thrown by my mercs at this distance are most likely to go wide (I am waiting for the first one acutally throwing it behind him).

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