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Re: Handgrenades[message #278907] Fri, 29 April 2011 20:58 Go to previous messageGo to previous message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Well, again, the "max range" is just the maximum accurate range. It's possible to throw a grenade a few tiles further then max (not sure what the absolute max actually is) but it's extremely inaccurate because there is that extra "chane/2" penalty that's tacked on top of all the other modifiers whenever you try to throw at a tile further then max range. Also, if you miss, the grenade will bounce in a random direction for a random distance so this also makes it possible for grenades to end up beyond max range.

As for the range thing, I was simply explaining why I don't increase my sight range much beyond 15. The AI doesn't seem to be able to handle the ability to see further then that because it doesn't make logical decisions on when to shot and when to move. But, ultimately, my point was that even when I have tested with higher sight ranges, I didn't notice alot of grenade use nor alot of grenades being tossed by npcs well beyond what the max range should have been.
As with all bugs, if I can consistantly recreate it, I can usually fix it. But in the case of this issue, I can't consistantly get an enemy soldier to throw a grenade from extrememly long range, so I can't trace out the problem. In fact, I was trying to point at that I don't really see this happening at all. The only "grenade" that I ever see flying at me from "extreme" ranges are break lights and those have something like a 37tile max range anyway. But if you have a savegame I can use that consistantly displays this behavior, send it to me and I'll work on it. Smile

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