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Re: The Grapple Project (Animations needed)[message #279493] Sun, 08 May 2011 05:36 Go to previous messageGo to previous message
Hawkeye is currently offline Hawkeye

 
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Pixel by pixel was how it was done back in the day. However JA2 was probably a combination of pre-rendered graphics, from a 3D package such as 3DS Max, Lightwave ect. which was then touched up in a paint package. D-Paint and D-Animator used to be the king of pixel based animation for games, but is now very old, suitable only for indexed art and the old resolutions it runs at will make your eyes water if you spend much time with it :yikes:

I haven't used many pixel-pushing programs for a while, though recall a package called 'promotion' that had good D-paint style tools, as well as Paint Shop Pro/Animation Shop. A combination of using Photoshop then turning frames into animated gifs is another possiblity (that's how I do new Merc faces) but it is not the most ideal set up for figure animations, especially if you have a lot of movements/frames to draw.

Most of the artists here and those who have come and gone before generally seem to be going down the 3D route entirely, which means creating a 3D model of a merc then animating a rigged skeleton structure and finally rendering out animation frames to make into .Sti's. It's a lot of work, especially if you want a complete range of animations, and is no surprise people have been wary of embarking into such a job or giving up halfway through.

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