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Re: Handgrenades[message #279930] Sat, 14 May 2011 13:29 Go to previous messageGo to previous message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Blue_Fox
But still, i think the throwing range is correct, compare it with buildings.
Not let you fool you by fictive weapon range.
A grenade is a weapon, so it needs to be compared to weapon range. When a grenade can be thrown over 30+ tiles it means it has a range beyond that of most assault rifles. Adding to that the extreme accuarcy with which the AI is throwing grenades it means you end up in a situation where the player is more or less helpless because you neither can throw grenades that far too nor can you shoot the enemy at that range unless you have a scoped long-range rifle.

When playing JA2 this problem usually would not be dramatically because standard maximum vision range is at 26 tiles, often shorter when being prone, using camo, fighting at night etc. When enemies have grenades your team would usually already be armed with good rifles equipped with scopes, may be even with grenade-launchers. An estimated 90% of all enemies you encounter wouldn't be able to shoot at all before you kill them, and the chance that one of the remaining 10% has a grenade and is throwing it from an excessive range rather is limited.

Nevertheless the problem in general remains: Due to the excessive range and exteme accuracy that seems to be common for all AI soldiers handgrenades are extremly unbalanced.

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