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Re: Handgrenades[message #279964] Sun, 15 May 2011 16:02 Go to previous messageGo to previous message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Tais
now dont go compare the range of grenades and guns again, if we made it realistic and made guns shoot 10x further than now we would have an unplayable game.

If we lower the range of grenades compared to guns we would probably not be throwing further than 4 or 5 tiles, you have to look at the ranges game wise.

If the enemy is throwing grenades at huge distances there's obviously something wrong, but dont go and pull realism into this.
I have never said that grenades should have a realistical range (that indeed would not be more than 5 tiles). Grenades should have a range that makes sense gameplaywise compared to the ranges of other weapons: A handgrenade is a close quarter weapon so its range should be something around that of other close quarter weapons, such as pistols and SMGs. This would lead to a range of about 10 to 20 tiles.

If we make that a maximum range for someone with 100 strength and 100 breath of 20 tiles we would have some average ranges of between 12 to 16 tiles for most characters. That would perfectly fit the ranges of all other weapons as being somewhere between pistol and SMG. I think it is obvious that, and why, handgrenades should not exceed SMGs and most ARs in range.

I don't say that the code that calculates ranges for HGs is broken; as far as I see it the game exactly does what was intended by the code. I would rather suggest to change some numbers here and there because the code causes a mis-balance.

What seems to be broken, on the other hand, is the accuracy part of throwing a handgrenade. As we all know, the AI has the ability to throw with a 100% accuracy by having grenades and breaklights always landing on the spot, regardless of distance. The player in return often comes up with results that are bizzar, such as having a grenade thrown over ten tiles landing more than five tiles away from the targeted tile.

Adding to that other observations, such as it seems that all AI characters have 100 strength when it comes to throwing as well as obstacles don't seem to matter for the AI (I have seen them throwing over houses, others report them throwing inside buildings, while my men even suck when trying to throw over a bush or a sandbag when standing right before the obstacle), it can be possible that the limitations in throwing do not (properly) apply to the AI.

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