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Re: Handgrenades[message #279986] Mon, 16 May 2011 06:56 Go to previous messageGo to previous message
gas is currently offline gas

 
Messages:8
Registered:May 2011
Location: Italy
easterngames

The game honestly doesnt really need to be made any easier. Until the day that some mad genius finds a way to include cutting edge modern AI into the game, it needs every advantage it can get.


Its not a matter of making the game more easy, the fact is if its possible to create a key in the ini like "max_grenade_range" (range 5-30 tiles) personally i think it can satisfy everyone.
Duno if its possible or not tbh and if its something hard to implement in case.
Also there is sure an incredible discrepancy between AI weapon accurancy and the grenade launch one, as the AI seems it sucks at shooting while its uber accurate at throwing.

the game is highly customizable and its the big plus of the mod cause it adds a lot of longevity, but also it means many of us could play more or less a different game.

If you play as your standard/personal taste with imba weapons covering 50+ as range + maybe mortars you prolly will never see this super granade throw issue, if not occasionally on the militia, cause prolly you will rarely see 1 single enemy shooting in this scenario.
But if you like more the cqb as idea, playing with slow weapon choice and very limited bobby ray arsenal you will see that it can be annoying to see a 26 tile grenade manual throw landing also quite perfect when your best weapon cant hit so far.
Today just cause ive read and posted in this thread and i had it in mind i tried to check the tiles after a super throw using the in game cursor and i can say a solider launched a tear gas covering nearly 26 tiles diagonally, after that i saw that a merc with heavy weapon trait using the standard granade launcher (m-76 maybe not sure)could not even cover this distance back, i had the red cross nearly 4 tiles less using the grandade launcher.
So i can surely agree that its an issue someone cant even notice, and that many playstyle may avoid it by default, but its present and if its possible to make it an .ini setting with custom max range and a custom accurancy penalty due to range could really be welecome as idea.

[Updated on: Mon, 16 May 2011 07:00] by Moderator

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