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Re: all-inclusive enemygunchoices.xml?[message #287228] Thu, 21 July 2011 08:34 Go to previous messageGo to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
No worries Starwalker, looks like you are going to stay on the Pit, just not work on the XMLs, did I get this right?

And Logi, I don't know, I have a more extreme view on things which people may not like. For example I feel guns with less range should do more damage, kind of like Demise of Man does it, but they have an armor penetration value in the XML, not sure if 1.13 has it. (I vote we should merge some of the DOM code into 1.13 :giggle: laser rays... :drool:)

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Sergeant Major

 
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