Home » MODDING HQ 1.13 » v1.13 Coding Talk » Folding Stock Revamp
Re: Folding Stock Revamp[message #287687] Tue, 26 July 2011 17:43 Go to previous message
E4MC is currently offline E4MC

 
Messages:6
Registered:August 2007
Location: Arizona, USA
ChrisL
@E4MC: A weapon with a folding/retractable stock in it's "collapsed" configuration results in a more maneuverable weapon, so a reduction in the Ready AP cost is warranted. But at the same time, recoil is harder to control because you've removed one of the contact points, so shot AP cost (which includes the time it takes to recover from the shot) would suffer a bit and recoil control would be worse (so higher burst/autofire penalty in OCTH and CFA penalty in NCTH).


Well, I think you missed the point of what I was trying to say. I'm a former U.S. Marine so I can tell you that in the real world, contrary to Hollywood, combatants do not walk around shooting from the hip with their stock folded/retracted. If your stock is folded/retracted you might as well be carrying a paper weight because that is about all your weapon is good for in that configuration. It will take longer to get a sight/scope picture because you don't have the butt of the rifle in your shoulder and your cheek welded to the stock in the position your body has become accustomed to, which means it takes longer to aim the weapon so there would be an increase in AP cost to ready the weapon, not a reduction. And the weapon will be uncontrollable from shot to shot because you won't be able to control recoil/muzzle flip, increasing AP cost for every shot. So I ask you, taking all this into consideration, why would any merc walk around with their stock folded/retracted?

Report message to a moderator

Private
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: RII - Resolution Independent Interface [UPDATE :RII v4f]
Next Topic: The Grapple Project (Animations needed)
Goto Forum:
  


Current Time: Fri Feb 14 13:34:40 GMT+2 2025

Total time taken to generate the page: 0.00758 seconds