Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Stracciatella Project (Platform Independent JA2) » "Invalid vehicle ID" crash
Re: "Invalid vehicle ID" crash[message #288472]
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Fri, 05 August 2011 21:11
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public1983 |
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Messages:125
Registered:February 2006 |
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It seems as if the savegames from 1.12 and stracciatella are not compatible. I would recommend starting a new game. The changes from vanilla to stracciatella are somewhat fundamental, although below the surface. I have finally come to a private version of stracciatella, which does not produce any bug until the second town is captured. I am confident that I might finish the game without any bug. This is worth a new game all the way. Sadly open stracciatella developement has stopped at an although advanced but incomplete status. I am happy that there are still other people playing patched JA2. Personally I am hopeful with every try of a bugfree game with my stracciatella derivative developed with eclipse.
The bugs I have found and fixed in stracciatella are:
-double ap-charge for stealing
-enemys still run for panic buttons after first loss of sector
-squad change allows for standing up without using ap
-civis without detailed placement are missing
-sleeping mercs who retreat travel and arrive sleeping
-recruits without teacher do not get tired, but trained
-hourly update located the second bar in drassen at the airport instead of the mine sector for larry
-a typo in FOV.cc causes trip-flares under ground not to ignite
-tons of guns ammo items in normal guns mode
-sleep and fatigue is handled before the hourly work is accounted and not after
-some display trouble here and there
The bugs I have found and not fixed are:
-animations in real time can be interrupted to avoid alarm while shooting, law hourglass must start before noise
-exception when npc stands at tileset, where the heli is spawned at refuling site - to insert central
-fast animations and wrong placement when leaving from heli into squad - sAniDelay
-slow animations after battle
-animation freeze if waiting for merc to let pass in water
-prone stance impossible in some maps for certain orientations
-howard does not confess
-g41 in grumm with 5.45 ammo, m-14 in alma with 5.56 ammo
-throwing knifes fly on roof-top level at drassen mine
-AI uses mortar under roof
-pointless battle after annoying joey and going back to surface
-panic buttons do not make sense
-clearing mines with full hands moves it to another mercs inventory
-gas effect on roof-top level transfers to the basic level and vice versa
-sometimes exception when changing sector in tactical - merc placement error - no ctd
-error while loading map, press esc randomly, not reproducible, civ/militia placement?
-endless hourglass at realtime switch after isolated enemy without visual contact throws a gas-grenade in the last turn
-leaving a battle sector with truck breaks the squad table (truck remains bound to wrong squad number)
-shopkeeper faces do not talk properly
-tony out of office at first opening - hans does never open the shop
-sal says the wrong lines when forgetting about shipments instead of stealing
-merc gives a sniper rifle to a dual pistol merc with full inventory - burst stays
-persistent muzzle flash when fighting in towns after lockbreaking with guns
-sometimes shipment never arrives and is not displayed when selected (day 13, 4 items)
-sometimes skyrider npc placed odd in airport sector
-sometimes enemy caught at off-map tile when fleeing
-sometimes ctd at bloodcat spawn in enemy controlled sector
The list for vanilla is longer. Most of which is avoidable.
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Sergeant
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