Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » <BR_NewInventory>
Re: BR_NewInventory[message #289793] Thu, 25 August 2011 10:51 Go to previous messageGo to previous message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
The multiplied by 10 is only used if BR is set to AWESOME. Assuming you have an item with a BR_NewInventory value of 0.4, and BR set to normal, you would never see that item.

A better solution would be to have 2 values for BR settings, one for how much you increase the coolness value, and another of how many times you multiply the items stock, so you could start the game with everything available but in normal quantities (+10 coolness, stock x1) or normal item availability but increased stock (+0 coolness, stock x10).

Report message to a moderator

First Sergeant
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: Reflex Sights Tweaking -> "MaxRangeForAimBonus"
Next Topic: <ubBulletSpeed>
Goto Forum:
  


Current Time: Fri Jan 10 23:11:33 GMT+2 2025

Total time taken to generate the page: 0.01303 seconds