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Re: "Invalid vehicle ID" crash[message #291276] Wed, 28 September 2011 23:07 Go to previous message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
To clarify a bit the "El Dorado" vehicle, stracciatella doesn't replace the truck by it. The El Dorado was from the original design and the code has references to it in the vehicle list even if it wasn't used. For the original poster, it means that vanilla JA2 and stracciatella use different vehicle indexes. His truck index was off by one for straciatella and pointed to his neighbor the El Dorado when the saved game done with vanilla JA2 was loaded in stracciatella. I played with the El Dorado a long time ago with no success. It wasn't usable.

You can read in the code that vehicles had different properties in the original design: some needed roads while others would have worked in plains or flat ground, they had different speeds too. When they simplified them to be all the same, they removed one of them.

When you read the code, you can find strange things (often in comments) which don't exist in the game, like:
- A serial killer in Cambria (kills miners).
- A progressive invasion of the mine by the bugs, where the few people who see them aren't believed at the beginning.
- Disappearing miners (bugs or serial killer ?)
- Gabby was meant to be an hermit who lived in a secret place and you had to do something for his brother (who wasn't implemented) like cure his wife to be introduced to Gabby. When I read this, I had the feeling that the location/story of Gabby's brother was replaced by the Hicks.
- Rails.
- A reference to the river snakes of JA1.
- Comments for/from Wizardry 7 in one of the tool libraries.
- Memory space for 8 "Planned mercs" at the end of the list of the people (mercs, vehicles, enemies, civilians) present in the current sector. I don't know what they were meant to be.
...

In his last updates of straciatella, Tron removed the references to bugs progressively invading the mine and the 8 "Planned mercs".

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