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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #292680] Mon, 24 October 2011 19:15 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Dieter

I have a situation where Rosebud is trying to punch an enemy lying unconscious on the ground and I get the spinning clock icon and after a short time waiting the action is not performed. I can repeat this over and over, always getting the clock, but no action is performed.

I uploaded a save game here.

If this is not a UC related issue but a 1.13 issue, can you please let RoWa know so that he can take a look. I vaguely recall having seen this before a long time ago.


Yeah, that one sounds like a generic v1.13 issue. I've had the same thing happen once when simply trying to move a merc, the game seemed to get stuck trying to figure out how to get around another merc. How far away is/was Rosebud from the enemy? Did you try moving him one tile towards the enemy before going for the attack?


Dieter

Edit: In D5 someone drops a 71 round 12.7 magazine for the KSVK, regular size is 5 rounds.


Deleted the magazine, and restarted the map editor before giving the gangster another magazine. New D5 will be in v3.60, though I haven't gotten around to testing it.


Dieter

Edit 2: The Beretta 93R has a single AP of 18 and also a burst AP of 18, unless I didn't read it right, not sure if burst AP same as single was intentional.


I redid the burst/autofire costs for v3.60, when I checked the Beretta 93R has a burst cost.


Dieter

Edit 3: The HK MP5A4 with an HK Optics RIS lists in the pop up that you can mount a Clamp on Scope but when I try to attach the Clamp on Battle Scope 4x I get a message that I am not allowed to attach it. Not sure if there is a different type of clamp on scope, I thought there was only one.

Attaching the AK RIS Reflex Handguard to an AKS-74U doesn't allow me to attach the RSA/SVU RIS Scope Mount *nor* the PO 3.5x21P scope even though the pop up description box says you are allowed to. The AK RIS Handguard does not have that problem. Am I not understanding this correctly?

The RSA/SVU RIS Scope Mount says you can attach a PO 3.5x21P scope but doesn't allow it.


The continued appearance of incompatible attachments after the adapter occupies the optics slot (conceptually on AK's the one side mount, and on H&K's the one top position) were treated as cosmetic issues (ie. ChrisL's NAS can not remove slots, unlike Warmsteel's NAS). However a month ago, I finally broke down and reworked the bitmasks for both attachments and layouts so that among other things, the add-on RIS Optics slots no longer allow "primary" optics such as RSA/SVD optics, the H&K clamp mounted stuff, and Sniper Scopes - therefore these slots will no longer list these items. So yes, ChrisL does have a point in that the loss of slot removal can be mostly overcome by math. These changes are noted as changes and additions in the v3.60 log, not fixes.

Additionally, I relented on my previous concerns with the AK Handguard allowing "lite" optics. v3.60 drops the 2nd AK Handguard and allows optics directly on it. This involved the addition of what is for now an "AK only" optics slot. Also, the incompatible attachments list has been scrutinized to prevent the use of RSA/SVD optics with other optics at the same time.

EDIT: actually I noticed that the log only documents the creation of Layout Class 4194304 "Scope Mount Primary Only," which was the last thing needed for the whole optics slot scheme in v3.60 to work.

EDIT2: Correction, I did document the changes, but they were released as part of the previous upload Alrulco Folding Stock v3.40 which came after UC-1.13 v3.59 and the majority of which will be part of UC-1.13 v3.60.


Dieter

There is a difference between attaching a Clamp on Battle Scope to the HK MP5A4 versus using HK Optics RIS with a Battle Scope, both say x4 magnification, however here is what is different, not sure if this was intentional:

AP to ready is -10% for the RIS version while the clamp on version has -15%. The same is true for Single Attack AP modifier, -10% for RIS and -15% for clamp on. More disturbingly the Tunnel Vision is +50% for the RIS version but +75% for the clamp on version. Other than that all other values are identical, I checked them side by side.


Yeah, those differences are intended. The optics are somewhat simplified for v3.60 but the H&K's 4x Scope still sits between the modern Battle Scopes and "historical" 4x scopes.


Dieter

Edit 4: There is a patrol group defined to go into C3, they tend to move east into C4, which becomes a little of a slaughter fest as you shoot them down in the water from the roofs at the shore. I can easily hold the secotr with 2 guys against 18 enemies was the most I got so far. While I don't know for sure, I can probably hold it against the maximum of 32. I would just remove C3 from the patrol group. Fighting in D4 is not quite as boring, so you can leave D3 in the patrol groups.


I'm actually iching to render C2 to C3 traffic impossible. Again I am looking to mess around with the waterways around Port Kip, nothing involving boats (yet), but I am feeling more confident with my ability to Map Edit these days. Something simple like widening existing in-map water so that some directions become impassable.

[Updated on: Tue, 25 October 2011 03:33] by Moderator

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