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Re: NCTH: Weapons that Disappoint[message #293303] Fri, 11 November 2011 20:48 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Headrock
5) I would imagine that not all problems with NCTH can be solved with XML editing. It's likely that the NCTH Constants INI file is out of balance as well, and I haven't heard anyone reporting to have played with the values there at all, which is something I don't understand. Wil, have you tried altering any of the values to see how they affect your game?


Not yet. To be honest, I think I've made some sucess with simply adjusting XML values. The 10 NCTH Cap bonus I've given long arms (to set them apart from pistols and machine pistols) seems to be working. Interestingly, the lastest change was to lower NCTH accuracy by 10 for most long arms, more for full-power ammo (7.62x51mm) weapons. This was done to increase the range of values available for sniper rifles. Presently these changes are only available to the public via the UC-1.13 v3.60 Release Candidate(RC). While I'm somewhat concerned by the mass loss of accuracy, nobody who has downloaded the RC has commented (about this change or anything else for that matter EDIT: sorry, forgot the bug reports, so far no comments about the overall v3.60 NCTH rebalance). Then again, I've understood for some time that NCTH is desinged to increase the number of rounds per kill, so the decrease in accuracy is probably no issue in the overall scheme.

By the way Headrock, welcome back. Just visiting or ready to take up coding again? Specifically the variable item (scopes, folding stocks, etc...) concept you had been talking about as a post NCTH project? In a way, I've been testing the concept of variable power scopes with the Advance Reflex Sight and its system of low attachment cost magnifiers (2x, 4x, 6x, and 4x Night Vision). I'm finding them very useful in testing, and this feature of my mods has been available to the public for some time now - people seem to like the attachment(s).

[Updated on: Fri, 11 November 2011 21:10] by Moderator

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