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Re: NCTH: Weapons that Disappoint[message #293308] Fri, 11 November 2011 21:38 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
When I wrote the system I was actually hoping it would be possible to make modder work easier by not requiring weapons to have modifiers that "toy" with values to achieve a balance - that's why there are so many INI settings for NCTH. Then again the XML values are there so that in cases where a modder doesn't get the desired result, they can toy with the XML values to get exactly what they need. Yes, it's weird, but I'm glad it works for you one way or the other.

EDIT: You realize that accuracy works on a sort of logarithmic scale, yes? At the high values, each point equals a HUGE bonus to accuracy...

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Just visiting or ready to take up coding again?


Ugh, don't ask me that. Razz

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Specifically the variable item (scopes, folding stocks, etc...) concept you had been talking about as a post NCTH project?


It's still the #1 post-NCTH project - the only question is when, if ever, I'll get around to the post-NCTH period. To be quite honest, it's a tricky place I'm in right now, because I don't want to mess with NCTH anymore (I think I did my part in it already), but I know that if I start coding again I will eventually have to deal with it. Not a good place to be, and it's unfortunately going to delay getting back to work on this stuff at all.

On the brighter side, the variable items thing is actually so easy to do that once I do get back to coding, it'll be out before you could say "HAMtastication".

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In a way, I've been testing the concept of variable power scopes with the Advance Reflex Sight and its system of low attachment cost magnifiers (2x, 4x, 6x, and 4x Night Vision). I'm finding them very useful in testing, and this feature of my mods has been available to the public for some time now - people seem to like the attachment(s).


Could you explain what this is and how it works?

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