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Re: Self-Transforming Items (Pre-Project Discussion)[message #293495] Mon, 14 November 2011 15:00 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
slax
Yeah, that's me. Those videos were terrible though so now they're gone. Aiming for an eventual reboot.


The voiced ones were better than the textual ones, I commented on this on YouTube. I think you have a good grasp of how make these visually, sufficient video editing skills at the least. What's lacking is a SCRIPT, i.e. lots of forethought about what needs to be said, written down so you can read it aloud instead of try to think about what should happen next, with timing and all that shit. If it's done well enough, these things could become the OFFICIAL video tutorials on how to play JA2, perhaps even link them into the game somehow so that new players can watch them. They'd need to be of very high quality, but just think how much help it would be.

Sam_Hotte
Headrock, despite the issue of where can/should/must the 'Adjustment Button' be located, what Monade is saying (if i got him right) is that it is at least desirable that there was some feedback to the player to which adjustment the attached adjustable item (scope, stock) is currently set.


That part of what he was saying is valid to some degree - though it's completely out of the scope of this article to begin with (he even cited the link to the article where this other project is being discussed). Adjustable Items don't necessarily have anything to do with attachments at all, plus they're just a convenience for something you can currently do in a much more complicated and less efficient way (see wil473's comments here).

As to adding +/- buttons to UDB, or showing the state of a folding stock, I hope I don't need to explain why I said that's not a good idea...

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Sergeant Major

 
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