Home » MODDING HQ 1.13 » v1.13 Coding Talk » Self-Transforming Items (Pre-Project Discussion)
Re: Self-Transforming Items (Pre-Project Discussion)[message #293913] Sat, 19 November 2011 17:50 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Update

Seems like transformations are working fine so far. Our resident modders are already going nuts making transformation data, which is very cool. Basic JA2 1.13 will obviously also need the same attention. Who is the main 1.13 XML modder at the moment... if any?

In the meanwhile, I've also created an Impact Explosives flag that allows modders to create grenades that explode as soon as they hit anything, rather than bouncing around. This also changes the throwing angle (it happened automatically! I didn't even need to do anything) so that these explosives will be thrown correctly to explode on top of the target, rather than at the assumed first bounce point.

UDB has been updated to show which explosives have this property.

BTW, in general I'd say impact explosives should be restricted to grenade launchers. But hey, it's your choice, modders.

Technical details:
This requires only the addition of a single flag in the Explosives.XML for the item you want to modify. The game assumes by default that a missing tag equals "bouncing explosives", so there are no conflicts with the current Explosives.XML.


Sooooo... that's 2 out of 3, isn't it? Wink

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Sergeant Major

 
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