Home » MODDING HQ 1.13 » v1.13 Coding Talk » Lower bullet damage with distance
Re: Lower bullet damage with distance[message #294073] Thu, 24 November 2011 11:22 Go to previous messageGo to previous message
Inkompetent is currently offline Inkompetent

 
Messages:22
Registered:November 2011
Location: Sweden
Acceleration through free-fall is pretty irrelevant. We fight at pretty much flat terrain, so potential energy (bullet's position above ground) is such a tiny, tiny decimal it can be discarded for the purposes of bullet damage.

The bullet's drag factor (i.e. how fast it decelerates due to air resistance and drag) and muzzle velocity are the two interesting base factors.

Then of course one will have to multiply that in some way with the bullet's estimated penetration-capability and damage against soft tissue.

It can be done as simply or complex as one want really.

Essentially we could use the current damage system, and just include the drag factor to mess with long range damage.

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