Home » MODDING HQ 1.13 » v1.13 Coding Talk » Lower bullet damage with distance
Re: Lower bullet damage with distance[message #294078]
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Thu, 24 November 2011 15:50 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Sam Hotte |
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Messages:1965
Registered:March 2009 Location: Middle of Germany |
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AFAIU all the stuff "how does any projectile transfer its energy to the target" is done already in MAM. So no need to duplicate this, IMO.
I do not know, if MAM considers range in its calculation ("how much energy has been lost flying between muzzle and target due to mainly so called air resistance?"). If not, there - the time of impact on target - is the right place to consider it if you want to have it as complex as MAM.
If you stick to the more simplified current damage system AFAIK "bullet drop" of NCTH is the part that considers range restrictions due to air resistance. I guess that range currently just influences CTH.
You would need something added like "for every tile the bullets goes over effective range its potential damage is reduced by x".
That'd be it, IMHO.
[Updated on: Thu, 24 November 2011 17:32] by Moderator Report message to a moderator
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Sergeant Major
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