Home » MODDING HQ 1.13 » v1.13 Coding Talk » Lower bullet damage with distance
Re: Lower bullet damage with distance[message #294098] Fri, 25 November 2011 01:27 Go to previous messageGo to previous message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
Monade
You missunderstood what i meant with air resistance i want to know a basic value which is equal in all terrains/sectors in-game, something which affect the bullet as soon as its leaves the barrel and therefore the damage on impact as well as range.

Do not think i misunderstood this point: this basic value in the drag formula is the drag coefficient multiplied by the bullet's area that is prone to airflow. And those values are directly derived from the projectile's geometric shape (IIRC mainly sharpness and diameter of ogive and length) and velocity.

Quote:
From what was said above additional: What i really want is that damage and range will disappear in UDB/EDB or BobbyRays. And only appear when pressing "F" on tile x or over target y (left-inferior corner of tactical window)

Have you already considered impact on gameplay of this "wish"? It would make gun comparison a very, very tedious work, nearly impossible for somebody not being familiar with guns and different calibres.

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