Home » MODDING HQ 1.13 » v1.13 Coding Talk » Lower bullet damage with distance
Re: Lower bullet damage with distance[message #294127] Fri, 25 November 2011 15:31 Go to previous messageGo to previous message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
Monade
[Well you said its already included in MAM. Thats to 50% true its a static value BUT the point is its not dynamic calculated in-game for travelled range now. Either with MAM or latest raw 1.13. Therefore i thought you missunderstood something.

Then the missunderstanding seems to be on your side, because i claimed that the information of the geometric shape of different bullets should already be in MAM avaialable so that you would be able to derive the drag thingy from it.
But never mind, this is JFTR.

Quote:
So back to topic and back to drag coefficient. Can someone place a complete formula best with an example?

There is a typical Cd (Cw) of a small, non-rifle calibre bullet at subsonic speed given in wikipedia.
You could start with that and a calibre like 9x19mm.

As for air density I'd use basic barometric values (0

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