Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it, bitches!![message #294297] Tue, 29 November 2011 20:49 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:

- Despite the above, it seems harder to hit things across the board compared to the pre-HAM 5 NCTH. This may be due to my overall dropping of NCTH accuracies for assault rifles in v3.60 to give more room for variations in DMR accuracies. I was tweaking the balance for NCTH as found in the stock release. As the intention is more bullets per kill, I'd say you've succeeded.


This is intentional of course. First we've now got even distribution of shots, which means there's no more bias towards the center. Additionally the DEGREES_MAXIMUM_ANGLE value has been altered in the HAM 5 installation zip to be equal to 15 instead of the previous 11. In the original NCTH the value 22.5 was used, but it was obviously way too unlikely to hit anything without extremely high CTH values or extremely close range.

If you want to restore some hit probability to all guns, all you need to do is lower the DEGREES_MAXIMUM_ANGLE value - whether back to 11 or otherwise. This won't get rid of the even distribution of shots (which no one should ever need to get rid of) but will increase hit probability across the entire board - while keeping all the proportions intact.

If you feel that your weapon mod is being misrepresented due to the lower hit probabilities, you can supply CTHConstants.INI with your mod, basically setting default values for your users which they can easily alter by editing that file.

Quote:

Grenade's Exploding on Impact
- Game does not seem to take this into account when using standard angle shots, resulting in grenades falling short. Hight angle grenade launches do fine.


Hmmm, I forgot to check the various angles. I will run some tests on this tonight or at the latest tomorrow.

Quote:

Item Transformation
- The three machine-pistols that can make use of the item transformation to convert between forms seem to be displacing Nothing Item 0 into map inventory when they convert from one-handed pistol to two-handed SMG/PDW forms. Nothing more serious than a message about item 0 "Special thanks..." being dropped due to it being in the left hand. This does not happen with those guns (or any other folding stock equipped guns) when the NAS based merger transformation is used to perform the same conversion.


Crap, I probably forgot to check if anything actually was in the second hand before moving it to the sector inventory. This should be easy to fix, so expect it in the next version.

Quote:

EDIT: ...and one more thing, though I know the "handling" tag was ChrisL's doing, but could you add this the HAM 5 UDB display fixes please.


I was planning on doing this at some point - since it's an integral statistic of the weapon, it should appear on the GEN tab. The only real question is whether or not there is room for it there...

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