Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it, bitches!![message #294341] Thu, 01 December 2011 02:27 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
400 (and change) in damage from the mini-grenade that lands right on the target, I think I had better tone down the Fragmentation effect. With UC-1.13's recent complaints about grenade happy gangsters, this is either going to be fun, painful, or both to play with. Once I dial in the correct values this should take an evening to produce a patch, Saturday at the latest as long as nothing else needs to be added to the patch.


Headrock
It's possible, but I don't like the implications of this. Primarily, I don't understand why you're handling it that way. What's with the FSS Item? Why is it even required when Transformations are available?

Ok, my bright idea seems to be even more confusing. So, don't worry about my example from this morning, and forget about the FSS Item as it's not part of my original idea. The following is what I originally wanted:

Right now, I can happily make a weapon, ie. G36, turn into the G36 Folded Stock(FS) with HAM5's transform capability. However, there is one specific circumstance I want to prevent the G36 to G36(FS), when the weapon has been "configured" to use an AR-15 style fixed stock.

Smeagol's artwork preview is indicating an intention to simply use a 3rd copy of the gun: 1)folded stock extended, 2) folded stock retracted, 3)folded stock replaced with a tactical stock. There are no new features needed for this method, but it takes up a lot of item indexes, that is if he proceeds with this option beyond the already displayed artwork.

In my projects, the player attaches an attachment to the normal/extended stock version of a rifle which allows them to used a series of fixed stocks. This is uses the NAS feature which adds both slots and attachments to the base gun. Not as "pretty" as having a 3rd copy of the gun (with its own graphic) but it does save on item indexes. This is setup right now and works well enough, except for one problem - the player can still use the transform menu to fold the conceptually removed stock. The way I have it setup, folding the stock will delete the adapter from play, so it is up to the player not to fold the stock when they're using a fixed stock on the G36 (and other guns that may use the "fixed stock kit.")

I'd like to add a tag to the item transformation definition, where if an attachment is attached to the item being transformed, the transformation is not allowed to happen:


	1015
	1016
	5
	0
	Extend Stock
	Extend Stock		
	401  <-- New



If the item defined by is present, the defined transformation is not allowed to happen, perhaps even grey out the entry in the list.

[Updated on: Thu, 01 December 2011 02:38] by Moderator

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