Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it!![message #294567] Tue, 06 December 2011 20:57 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
Is there a way to rebind the , and . to switch between pages on the sector inventory to the mousewheel?


I'm afraid the mousewheel feature doesn't even work for me AT ALL, which means that even if I knew how to do this (it's probably simple enough) I would not be able to test it or use it. Sad Sad Sad

Quote:
There is strange behavior when you transform a stack of items, I think what happens is that the entire stack is transformed, but the items besides the first only get transformed into one item.


Hmmm, I had not considered that possibility. It should be easy enough to fix. Only one item will be transformed of course - and placed in a new slot (or dropped) since it can no longer exist in the stack.

Quote:
Also, there seems to be a limit for 10 per item, I've assigned 12, but only 10 happen, you might want to edit the description in the .xml to reflect that.


I have said several times that only 10 results are possible. To make more I would need to learn to use vectors - and I hate vectors. The only thing I could possibly do would be to increase the number of results possible - but this would waste memory. A lot of memory. 10 kb per extra result. Again, this is all because I am shit at using memory properly... So if I don't end up doing it the "right" way, at least you can take comfort in knowing that someone else might be able to do it once the HAM code is merged into 1.13.

Quote:
I tried a Magazine that would split into an AP variant, a HP variant, a Match variant and the regular variant, it was a regular type to begin with, but I ended up with two AP variants, one HP and one Match.


Hmmm, this is interesting. If you're working with 1.13 (i.e. not AIMNAS/UC/etc) I'd like to get a paste of your Item_Transformations.XML so I can test this.

Quote:
Make it possible to set the condition of a created item independently of the source item, this would allow for items to be created where 100 condition isn't 100% (as in magazines, where the condition is the amount of bullets inside, or crates, where 100%=5000.


Hmmm. That's an interesting application for it, though again it would be a huge waste of memory unless I can figure out how to use vectors.

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