Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it!![message #295102] Wed, 14 December 2011 00:35 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
On the Coolness issue:

There is apparently a growing problem with making data for OCTH and NCTH, and this issue was discussed even before I started working on NCTH. My solution was actually the least elegant one: I was hoping to make NCTH _mandatory_. Of course this would mean keeping it out of 1.13, and hoping that public pressure alone would keep it alive and/or eventually force its merger into 1.13 as a mandatory feature as well. Of course this was a pipedream, because eventually it was integrated into 1.13 as an option (with arguable results).

Since OCTH and NCTH are currently coexisting, there seems to be no escape from making the XMLs separate. Items.XML already looks like a big mess, and I would imagine that new modders are discouraged by the fact that they have to learn which tags they need to edit to affect one system and not the other (and some tags are shared... making it even more confusing). Separate XMLs would at least solve this problem.

Of course, I am not really concerned about mods being split along the NCTH/OCTH line either. UC is now setting a fine example of how an NCTH-centric mod can do wonders with NCTH, and poor Smeagol is coming under increasing pressure to adapt AIMNAS to NCTH as well (to his detriment sadly, but to the benefit of everyone else). I hope that once NCTH proves itself as the superior system in UC, this pressure will increase and apply to all mods - thereby achieving my original nefarious intents.

Until then however, it's clear that modders wanting to appeal to both crowds WILL need to make two sets of XMLs, but with two separate XMLs it'll also be easier for them to appeal to one crowd or the other - and to make mods in the first place due to separating all these factors.

However I do intend to take this one step further by introducing item templates. Essentially, this will be an XML containing "proto-items", which can then be built upon very simply. As a result, one set of templates could then be used to create surprisingly short OCTH-Items.XML and NCTH-Items.XML files without too much work involved.

On a completely different issue:

ReVurt
When I click on the eye-con or any of the filter options next to it, I get a crash-to-desktop.


I think this is related to the same problem I just fixed where the filters crash the game if there are no hidden items. Please let me know if it does work now.

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Sergeant Major

 
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