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Re: HAM 5 Alpha - You know it!![message #296090] Mon, 02 January 2012 00:40 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
According to the tooltip the sniper trait gives an aiming bonus for everything except pistols


Ok, I've checked the NCTH functions, and this is what I found regarding this trait:

1) It raises the CTH "Cap". This means that a skilled sniper can make up for lack of desxterity, wisdom, marksmanship or experience level when calculating his maximal accuracy. Note that situational penalties notwithstanding, you should be able to reach your CTH Cap with any fully-aimed shot - so this means better aiming basically.
Note however that this bonus is only applied when using a scope.
As the character's skill and experience level improve, this bonus becomes less significant, and would eventually become meaningless for anything but the highest-precision shots (e.g. Barrett at 70+ tiles).

2) It reduces the "visual" range to the target, allowing easier shots at enemies outside visual range -- primarily by avoiding the "can't see target" penalty just because the target is outside of visual range. So it's great for weapons that can target enemies spotted by other mercs.

3) Reducing visual range to the target also translates into easier shooting through cover. Cover between the shooter and the target increases the visual range, which will normally result in penalties to aiming. Since the Sniper Trait helps reduce the visual range, those penalties are much more easily avoided - allowing the shot to be fired as though the cover wasn't there at all. Note of course that this only refers to partial cover - if you can't see the target you still get the "no line of sight" penalty to aiming, which is massive.

So overall, the Sniper Trait in NCTH actually does work primarily with weapons that would take long-range shots, through heavy cover, or outside visual range - and those would indeed be the sniper rifles and DMRs. I'm not sure whether there should be more effects, but the existing ones are pretty suitable IMHO. You will not find much use for this trait with short-range or even mid-range weapons.

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Sergeant Major

 
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