Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Demo review of JA2:BiA
Re: Demo review of JA2:BiA[message #297828] Sat, 04 February 2012 13:58 Go to previous messageGo to previous message
mrgray is currently offline mrgray
Messages:4
Registered:December 2011
Fozzie
The catch about P&G is the chaining and intertwining of orders, and I for my part in the whole demo didn't run into a single situation where this would have been remotely helpful, let alone necessary.

It works great in CQB, pretty usefull in hard exterior with alot of cover.

Fozzie
So when I actually tried using it, I spent more time deleting misplaced orders than actually "planning".

Its all about lack of experiense in a game, not a game fault.

Fozzie

1) When an enemy ...
2) The "Guard Mode" ...


You can always try to run away from enemy with knife and let other put of the team shoot him. It was a JA2 issue, that u can shoot into head with 100% acc enemy , who stubing you, i'd like to see someone doing such thing in real life lol, so imho that part of a game is fine. And Guard mode is pretty useless, i dont see any point in using it. Pause works fine with all autopause options checked.

Actually a game is not so bad, only reason because i will not buy it because of lack of FoW (finished demo mission 3 times).

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