Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Demo review of JA2:BiA
Re: Demo review of JA2:BiA[message #297848] Sat, 04 February 2012 20:35 Go to previous messageGo to previous message
Hanakin is currently offline Hanakin

 
Messages:33
Registered:June 2008
Location: Czech Rep.
Finn
The "plan & go" system has one big flaw: You can't read the terrain right. In old JA2 you had to move carefully one step at a time and check your angles at every step, like sneak up to a rock (too high to shoot over prone), sit up (now able to shoot over but enemy instead shielded by a trashcan), turn left and lie down to fire (another enemy shows up), and so on. With the "plan & go" system you que several commands based on you having read the terrain correctly which is hard because of the limitations, primarily of the camera angle. Like for example I have my mercs crawl prone behind a low ridge, but apparently there was no ridge and the enemies open up on them. This turns it into a reflex workout when you sit on the edge of your seat ready to "PRESS SPACE! PRESS SPACE! STOP! GO BACK! SHOOT! DO SOMETHING! DON'T JUST CRAWL AROUND IN YOUR OWN BLOOD! YOU'RE GETTING SHOT! STOP! PRESS SPACE!" and that's a flaw.

Yeah, not being able to read the terrain correctly was an issue for me too. I thought my mercs were behind cover when they were not and enemies were perfectly safe when they should've been exposed. The system seemed broken to me, but those are just my two cents.

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