Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Demo review of JA2:BiA
Re: Demo review of JA2:BiA[message #298004] Tue, 07 February 2012 00:58 Go to previous messageGo to previous message
parachute is currently offline parachute

 
Messages:13
Registered:October 2007
demo review: the plan and go system is inferior (UI-wise) to frozen synapse, you can't switch the order of commands for example.
Auto-pause didn't work.

Basically the whole p&g is a glorified 1995-RTS-shiftclick-command-queue with graphics. About as complex as Baldur's Gate combat.

So now we are playing "Baldurs Gate: Dragon Age: Jagged Alliance" and because we are so stupid we can see who has what kind of commands before we hit space to watch the adventure (place C4 H E R E, talk for quest H E R E, secret weapon trader H E R E etc.)

Somebody creating something remotely as ambitious as Jagged Alliance (huge story, huge voice acting, huge selection of strategies, intelligent gameplay)

[Updated on: Tue, 07 February 2012 01:02] by Moderator

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