Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Demo review of JA2:BiA
Re: Demo review of JA2:BiA (My pennies on the demo)[message #298074] Tue, 07 February 2012 20:12 Go to previous messageGo to previous message
Skinner is currently offline Skinner

 
Messages:5
Registered:January 2002
I Couldn't agree more with most of what I've seen here. I have only had this demo for a couple of days now so probably only spent about 4-5 hours playing it. My evaluation. so far: Clunky camera controls, p&g should actually stand for pause n go (The less orders u give your mercs the better they seem to perform.) As far as misreading the terrain goes : I found that zooming in all the way on your chosen shooter before giving commands then panning around at the targets gives the best results, manually moving them into place is a must as well. So far I've had Lynxx and Magic snipe every enemy from the checkpoint southwest of the lab(Danny and Fidel just popping off a few shots here and there) and all the guys that hang -out in and patrol the driveway (without anyone on the team getting wounded.) Other things I have noticed: There doesn't seem to be any quick save feature, and no controls as in JA2 to "look" or back-step.

The only way the full game ends up on my box is if I find it in a cut-out bin for $5-$10 in a few months (Unless it turns out to be even crappier then what I've seen so far.) Oh yea, ditto for whoever pointed out the uselessness of grenades ( I get the feeling they are just useful for getting some enemy attention.) :exactly:

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