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Re: Demo review of JA2:BiA[message #298840] Mon, 13 February 2012 19:34 Go to previous messageGo to previous message
judecca_hel is currently offline judecca_hel

 
Messages:33
Registered:January 2011
I play it for 10 hours, and it is better than I think.

plan&go is not bad, it's open up a lot of tactical maneuver and it feel very satisfies when you plan ahead and the plan come together.

In once skirmish, I stomp the entry building with one plan stack ahead.
I send Wolf and Fox to wait in front door, let Barry set the 4C on the back of building with Grizzly in position for future clear shot, Ice and Ira wait in snipe position on other flank.

C4 blow the wall open, Grizzly thrown gas grenade through the hole at the same time Wolf kick the door open and Ice/Ira snipe the target through window.

Wolf and Fox stomp in the building, hip shot anyone in their path with Shotgun and SMG.(Wolf with shotgun is unstoppable in CQB)
Enemy from other building ran to help their friends, get snipe to dead with Ice and Ira.
Group of enemies that gather in the back, chock in gas and slaughter to dead with combine fire from Barry and Grizzly.

10+ enemy die in just a few seconds.


but of course, it has flaw,too.

Ally troops defend in sector is too weak and too few in number, they can't defend anything.

Swap items between mercs take forever and very annoying, I don't know why it doesn't have sector inventory.

AI's selective path sometime screw up when there are any mercs or npc block their path.

No IMP(oh god,why?)

Many mercs face look the same.

Mercs voice are lame compare to JA2 (except Ira that IMO better)

[Updated on: Mon, 13 February 2012 19:39] by Moderator

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