Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it!![message #303582] Wed, 18 April 2012 14:20 Go to previous messageGo to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Quack_Attack
The map is marked with numerous X's when using AMINASv25. When will all sectors be clear and available to play? Also, I am having a problem with the lady in the beginning when I talk to her and deliver Enrico's letter she just says her script but doesn't move so I can't follow her. Any help?
On a day in the far, far future that is yet to be announced. There's exactly one guy working on those maps, needing around a day for wilderness and two or three for points of interest who's lucky to get a few hours a week in - do the math.

Fatima is reportedly fixed in the latest development version, get Tais' SCI for the AIMNAS Easter Release.
cnagorneac
Hi.
I am a bit lost here.
I can not undestand how to use Item Transformation. (I can do it with ammo crates without problems).
One of my mercs has AKSU. As I undestood it has the added default parameters like it has Folding stock mount (i mean +1 to aiming levels and - % to ready weapon). following this discussion i undestood that I should be able to "unfold" stock (or do whatever) increasing time to ready weapon, but reducing aiming level. Is it correct? If yes, please explain me how to do it. When i left click on the weapon in description window (right click on it) i see only "no available adjustments".
Only AIMNAS and the AFS family of mods implement a full fledged folding stock system, the basic 1.13 system just assumes that a stock is folded one third of the time.
cnagorneac
Also some comments.
When I use small scope (2x) i can see further and without tunnel vision, but when I mount it on the gun and aim with gun i get tunnel vision AND reduce the view distance in comparison with the view distance using the small scope alone. looks a bit wierd for me.

General question.
Can my mercs Jump through windows? if cant, is any mod compatible with this one that can help? (i assume that enemy will jump through windows also).
It may have something to do with traits applying differently to mounted scopes and handheld ones, that's an inconsistency that needs further research.

To jump a window, you need to
0)allow it in the ini (should be on per default)
1)break the window
2)face the window
3)press [SHIFT]+[j]

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