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Re: Urban Chaos-1.13 v3.70 ADCAP[message #312076] Thu, 15 November 2012 05:59 Go to previous messageGo to previous message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
AKT-22 : The stock is an AR-15 Telescopic stock. Final weapon +/- : -25% snapshot, +48% aim cap, -35% handling.

Utility Case, Cleaning kit, Tex : thanks for answering

5.45x18mm : Well, the in-game information suggests that this round is quite good at armor piercing. So i expected it to be better that standard AP ammo.
Furthermore, considering that standard handgun AP ammo is pretty easy to find, and that the other characteristic of the OTS-23 are pretty bad (handling, Ap to ready, AP to shoot), it seems to me that the OTS-23 is worse on every point that most commonly available handguns at the beginning of the game.
So i thought, how about giving it a better AP ammo, so that at least it has a role to fulfill ?

New feedback

1. .22LR in general : The very low recoil make the full auto capable .22 LR very powerful weapons. With the better control of full auto introduced by HAM 5, when you send a 10 bullets burst, you're pretty much certain that 3 or 4 will find their target. Currently i find them much more effective that supposedly better weapons (say AR-15, MP5, etc..). The SMG version with its 150 rounds capacity is especially deadly / scary (depending which side is holding it). Maybe increase a little bit the recoil (from 2 to 3 for a start ?), and reduce a bit the accuracy and the range (from 20 to 15) ?

2. MERCS : I was able to hire Ayana (a top MERC) for only 500 bucks a day. I remember there was some discussion on updating MERC's stats & prices some months ago ( Link ). Do you plan to include it UC ? I'm playing the "New maps" version.

3. Box Cutter - best combat knife - : You can attack for only 1AP... The damage is listed as negative, but it actually does some damage (in the 5-8 in my trials). So if you get in melee range, you can be almost certain to kill your opponent. Maybe up the AP to 15 ?



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