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Re: KS Pledge Tiers Feedback and Discussions[message #319192] Thu, 09 May 2013 18:22 Go to previous messageGo to previous message
GFox is currently offline GFox

 
Messages:31
Registered:January 2013
As many have said before on this forum and elsewhere, it's going to be pretty difficult to bring thousands of new backers in considering the lack of actual game material.

If the KS is going succeed, I also think the key is the backer group who, at the moment, sits at 25$ tier. I agree with Shanga about the beta access @75$ being the the next tier with some real incentive and the gap being too big. The physical copies and other "non-digital" stuff are "nice", I guess, but also probably an expensive hassle to produce for you, at least if the game gets only the minimal funding.

Here's some thoughts/ideas on stuff which might entice people to up their pledge:

In-game stuff:

The mercenary, NPC and enemy quotes are nice but have to be limited and will need voice acting and tons of refining and redesign. By my logic, that's pretty expensive as well.

What doesn't have to be that limited and should be considerably cheaper to produce and most importantly gives more variety and choice:

  • In-game items (pledge tier OR add-on)
    - Have different game modes as an option: Normal/Tons of guns, Normal/tons of items. While some (more casual?) fans want the simplicity, there's a very big crowd of people who love tons of items and tons of micromanagement - JA2 style. Some of the most popular and loved mods here add huge amount of items to JA2 1.13. Cater to those fans.
  • In-game backgrounds (pledge tier OR add-on)
    - Graffiti/tags, town/village noteboards etc.
    - Pledger supplies the (non-copyrighted) image/text and your designers find a spot for it in the game?
  • NPC quotes which aren't voice acted (pledge tier OR add-on)
    - JA2 had the nameless civilians "speaking", Fallout and Fallout 2 had tons of lines for non-important NPCs
    http://www.mobygames.com/images/shots/l/18240-fallout-2-windows-screenshot-getting-married-shotgun-style.gif
  • Merchants.
    - I don't see any mention of these(!). They don't necessarily need to be involved in quests or have much background story. There could be tons of them, all pretty generic and cheap to produce, voice acting isn't IMO necessary or can be so generic that one guy can do most of these. Surely we can buy stuff in this game?
  • Locations/facilities named or co-designed(pledge OR add-on)
    - No need to give the pledger the ability to co-design the whole sector. You are going to have locations/facilities, right? Shops, factories/sweat shops, fishermen's huts, ruins, tourist spots, bunkers etc? Relatively small things

Other stuff (add-ons):
  • Alpha and beta access are already mentioned as good add-on choices and I agree.
  • Something social maybe?
    -An invite to launch party as an add-on?
    -Another thank-you party for the backers which isn't as exclusive as the launch party but would give the fans the chance to meet each other and the game designers? (I think there has been some Bear's Pit gatherings organised by smeagol in Germany, something in that vein?)

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