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Re: 3 Questions: Indicators stats - Male Recruiting - I.M.P. Traits[message #321097] Tue, 28 May 2013 21:37 Go to previous messageGo to previous message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Thanks for the feedback, Flugente. Are you talking about the mercs' pics or their entire profiles? They would stay (or replace) IMPs in a way as we would use their sound files.

I agree about the pics. Think Anv's pics are awesome, but I understand that it's hard to draw a line about whose pics are allowed and whose aren't. Wouldn't like Batman in the game either... But for 1.13 I had the IMP pics in mind that are already used as IMPs, so no new stuff in that Area. Of course, outside v.1.13 one could add other merc faces in other mods (which is actually what 1.13 is meant for, right?), but you would have overwrite the xml then.
What I had in mind, was having the XEP code work as it works now and the XML-"callsign" based on the xml, so that you could still use each of them as you prefer yourself.

So, there would be several options available then:

- code "XEP684" leads you to the normal IMP progress
- code "Nickname" shortcut to your premade IMP character(as it works currently)
- code "XML-Callsign" could be a number or a nickname or whatever to call a certain premade profile (the above "nickname system would become redundent with this)
- code "XML684" calling the system as shown in the pic, also based on this IMP.xml file.

A player can choose which code he uses... so it it's definitely completely optional.

Anyway, the "XML-callsign" feature with an xml sheet for the data (face, voiceset, equipment etc.) would be cool even without the "XML684" feature and in a way it is a first step to this, right?
Smile

I remember that Headrock could quickly apply some of the C art he was learning, so I have hope. Wink

[Updated on: Tue, 28 May 2013 22:01] by Moderator

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