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Re: Moral[message #321172] Thu, 30 May 2013 04:10 Go to previous messageGo to previous message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
Flugente
There has always been enemy morale in the game. It's the reason they can flee when critical for example.

The problem in JA2 now is when someone is hurt, even more when critical, he can't do anything valuable, and will probably die in a turn of two, so this morale impact isn't shown. I don't know/remember if vanilla JA2 did more about enemy morale in tactical. However, it was improved somehow by suppression fire and your (marvellous) surrender system. It just lacks some efficient global system.
I thereby support Mauser's view and hope JAF will implement a deep morale system, for both friend and foe.

Flugente
Morale penalty do the enemy depending on the enemy side are a bad point gamewise. While it may be 'realistic' that the enemy side has low morale after the player crushes them again and again, this would make the lategame easier than the midgame. A game shouldn't get easier later on needlessly.

In JA2, Deidranna was a scenaristic counterforce to it. Soldiers were forced to fight, their family would die otherwise.
I agree late game shouldn't be too easy, but enemy morale may be considered in other ways as Mauser explains. The strategic AI can change its stance, the soldiers can retreat from some spots or disband, the scenario and the cutscenes can play a role too, like Deidrann's in JA2...

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